Overview of environments

From Cinemachines

I will now present a categorization and characterization of the four overall environments within which the film machines operate. These environments contain different types of film machines, but generally the classification is based on the kind of cinematic signal they can produce, process, present and/or transform.

Since most works are often produced by a combination of multiple film machines (eg. camera, optical printer, CGI program and projector), one must be aware of the position of the film machine in the circuit of each work. Among these circuits one can distinguish between three types of machine functions, once the film machines' inputs and outputs have been identified. A source is a film machine whose input is not another film machines - e.g. a camera that captures reality, or a video synthesizer that creates images using a wave generator. A processor is a film machine that does not create or display the image itself, and therefore requires other film machines for input and output - e.g. an optical printer, a video mixer, or a digital editor. Finally, a display is a film machine whose output goes directly to the viewer - e.g. the end of a kaleidoscope, projector or TV.

Across these three types, we have four main environments which are:

  • The optomechanical, where the signal is the light itself, and the film work can be both stored and integrated into the film machine's mechanics
  • The plastic-mechanical, where the signal is a plastic series of frames (e.g. photo-chemical film stored on a transparent emulsion strip or a Zoetrope animation stored on paper) and displayed through intermittent shutter systems.
  • The electronic, where the signal is a series of continuously alternating voltages, which for example can be stored on magnetic VHS tapes or transmitted via antenna or cable connection displayed on a CRT display
  • The digital, where the signal is a binary code stored on a hard drive and displayed on a digital screen

Needless to say, this division has overlaps, hybrids and boundary cases. For example, video signal monitors that are actually analog, but often used for digital computers.

Below, I have compiled some tables that summarize (1) a breakdown of film machines based on their environment and function, and (2) a chart of the environments where I have grouped the features that are roughly comparable. More tables are coming!

Skematisering af filmmaskiner ift. miljøer og maskine-typer

Storage-medie Display Processor Kilde
Optomekanisk Flip books* Color organs*

Flip books*

Mutoskop

Zoetrope

Teleidoskop*

Teleidoskop Color organs*
Kemisk-mekanisk Emulsions-filmstrimmel Projektor/lærred

Moviola

Mørkekammer (Fremkaldelse)

Klippebord

Optisk printer

Film-kamera
Elektro-magnetisk VHS-bånd

Betamax

Hi8-kasette

Laserdisk(?)

Analog TV (billedrør)

Video-projektor

Video-processor

Scan-modulator

Scanimate


Video-kamera

Video-synthesizer

Digital DVD

Blu-Ray

Harddisk

Server

Digital TV

Digital projektor

Computerskærm

Tablet

Film-redigerings-software

Billedredigerings-software

Enns algoritmer

Digital-kamera

3D-program

VJ-app

Sammenligning af miljøernes særtræk

Optomekanisk Kemisk-mekanisk Elektronisk Digital
Signal Lys (Foto)kemisk billed-serie Elektrisk spænding Binær kode
Storage Integreret i mekanisme / lagret på papir, glas mv. Emulsionsfilm (strimmel) Magnetisk bånd (og transmission via antenne og kabel) Fil på harddrive
Sampling Ingen (kontinuerlig) Succession i frame Raster scan Quantified pixels
Diskret mindstedel Lyspartikel Frame Scanline Pixel
Komprimering % Motion blur Interlace Compression
Praksis-tid Øjeblikkelig Fremkaldelse mv. (langvarig) Instant (reelt øjeblikkelig) Rendering (i dag: Hurtig)
Lovmæssighed Optiske operationer Plastiske operationer Elektriske operationer Logiske operationer (programmer)


Den nye underinddeling af miljøerne: Displays (30 + 13 + 9 + 8 = 60)

OPTISK MILJØ Kinetisk KINETISK: Kinetisk postkort - Bøjeligt papir animation - Motor-skulpturer - Flexagon - Cymatics


PHI-BASERET: Kaleidophone - Chromatrope

Kinetiske maskiner/skulpturer, som ikke i sig selv er filmmaskiner. Det gælder første gruppe, hvor objektet selv bevæger sig, og anden gruppe hvor phi-effekten gør, at der opstår en ny figur ud af objektets bevægelse (proto-plastisk-mekanisk miljø).
Spejle/linser Anamorfose malerier - [Picassos skulptur] - Spejl-sal - Teleidoskop - Anorthoscope - Hockney linser Spejle og linser, der bruges til animation - fx.
Skygger/silhuette Skygge-teater - Bauhaus-orgel (Schwerdtfeger og Hirschfeldt) - Whitney Stencils


Caroline Leaf - Lotte Reiniger

Projektion CARTRIDGE: Dias-projektor - Laterna magica - Kinetisk laterna magica - Kircher (farvet glas)


SOURCE: Lys orgel - Kaleidoskop - Vortex Concert (planetarium) - Liquid light shows - Kemi-projektion (Nekes) - Overhead-projektor - Jim Davis' skulptur - Camera obscura [episkopisk]

Laser LZX cyclop
Holografi Hologram - Kinebar (hologram på penge)
Lyset selv Fyrværkeri - Plasma globe - Lava lampe
PLAS-MEKAN Papir UDEN KASETTE: Thaumatrope - Phenaskitoskop (skive) - Flip book


KARTRIDGE: Zoetrope - Praxinoscope (Zoetrope-lign.) - Zoopraxiscope (Muybridge) - Mutoscope (flip-book-holder) - Kinetoscope (Edison)

Papir eller lignende animeres via lukkere eller spejle. Ingen projektion

Nogle af dem er "masse-medier", fx. fordi mange kan stå rundt om zoetrope, mens andre er med peephole

Gitter UDEN KASETTE: Lenticular cards - Scanimate books


KARTRIDGE: Moire pattern kit

Animation via gitter, hvis bevægelse fungerer ligesom en lukker
Kemisk UDEN KASETTE: [single film viewer??]


Kartridge: Film projector - Filmi viewer - Phantoscope (Jenkins)

Baseret på diaskopisk projektion.

Muliggør både foto-kemisk film og fiksering af kemisk proces på film (Brakhage)

ELEKT Gitter Elektrisk billede (gitter) Ligner meget pixels, hvor en photoresistor sender signal videre til lampe i gitter
Mekanisk TV m/

Nipkow skive

Televisor (Baird - UK) - Television (C. Francis Jenkins - US) Skandering via Nipkow skive
CRT vector YT-oscilloskop - XY-oscilloskop - XYZ-oscilloskop
CRT raster Image dissector (Farnsworth) - Iconoscope (Zworykin) - Photomultiplier (Zworykin)


Sort/hvid CRT - Farve CRT - Video-projektor CRT

Braun er opfinder af CRT

Farnsworth's tv kopieres af Zworykin under ledelse af medie-megul David Sarnoff

DIGIT Screen NON-RESPONSIVE: Plasma TV - LED TV - LCD TV - Light pen CRT


RESPONSIVE: Tablets - Video arcade

Responsive [tidl. interaktiv] er et spørgsmål om, om display-teknologien selv integrerer en respons-system (sensor), fx. gennem touch, light pen, osv.
Volumetric NON-RESPONSIVE: Mixed reality
Head-mounted RESPONSIVE: 360* video - Immersive VR

Den nye underinddeling af source-teknologier

OPTISK Optisk Teleskop - Mikroskop - Hockney's linser - Camera obscura
Geometrisk Perspektiv-gitter (Dürer) - Spirograf
"Syntese" Kaleidoskop
Præ-animation Wax slicer - Totalization - Whitney cam machine - Pinscreen - Phonotrope - [Etch-a-sketch?] - Tavle (Emile Cohl) Apparater, der styrer animationen, før de er lavet om til film. Skal således kombineres med andre "kilder".
PLAST Spektral Fotoskop - Muybridge (multi-kamera) Fotoskop dækker både over fotokemisk og kemisk fiksering - hertil kommer, at der jo er abstraherende og syntetiserende funktioner ved kameraet, såvel som at der er overskridelsen af tid/rum
Eksponering Long-time exposure - Marey (single-lens) - Slit-scan technique
Animation Slow/fast-motion - Stop-motion - Pixellation - Cel-animation system
Hack Direct film painting - Chemical gardening (fiksering) - Scratch film
ELEK Spektral X-ray (+ CT) - IR-camera - MR scanning - Ultralyd-scan - Electro microscope (Zworykin) Mange af disse fortsætter også over i det digitale, men er her jo konverteret til digital data
Transmission Video feedback - Endoskopi - Video alarm - Video telefon
Syntese Atari video music - Beck Direct Video Synthesizer - ANIMAC
DIGI Optisk Scanner - Digital kamera - HDR-kamera - 360* kamera (via stitching)
Geometrisk 3D-scanner
Analyse? Motion detection - Motion capture
Syntese (software) Blender - Partikel-system