Overview of environments
I will now present a categorization and characterization of the four overall environments within which the film machines operate. These environments contain different types of film machines, but generally the classification is based on the kind of cinematic signal they can produce, process, present and/or transform.
Since most works are often produced by a combination of multiple film machines (eg. camera, optical printer, CGI program and projector), one must be aware of the position of the film machine in the circuit of each work. Among these circuits one can distinguish between three types of machine functions, once the film machines' inputs and outputs have been identified. A source is a film machine whose input is not another film machines - e.g. a camera that captures reality, or a video synthesizer that creates images using a wave generator. A processor is a film machine that does not create or display the image itself, and therefore requires other film machines for input and output - e.g. an optical printer, a video mixer, or a digital editor. Finally, a display is a film machine whose output goes directly to the viewer - e.g. the end of a kaleidoscope, projector or TV.
Across these three types, we have four main environments which are:
- The optomechanical, where the signal is the light itself, and the film work can be both stored and integrated into the film machine's mechanics
- The plastic-mechanical, where the signal is a plastic series of frames (e.g. photo-chemical film stored on a transparent emulsion strip or a Zoetrope animation stored on paper) and displayed through intermittent shutter systems.
- The electronic, where the signal is a series of continuously alternating voltages, which for example can be stored on magnetic VHS tapes or transmitted via antenna or cable connection displayed on a CRT display
- The digital, where the signal is a binary code stored on a hard drive and displayed on a digital screen
Needless to say, this division has overlaps, hybrids and boundary cases. For example, video signal monitors that are actually analog, but often used for digital computers.
Below, I have compiled some tables that summarize (1) a breakdown of film machines based on their environment and function, and (2) a chart of the environments where I have grouped the features that are roughly comparable. More tables are coming!
Contents
Skematisering af filmmaskiner ift. miljøer og maskine-typer
Storage-medie | Display | Processor | Kilde | |
Optomekanisk | Flip books* | Color organs*
Flip books* Mutoskop Zoetrope Teleidoskop* |
Teleidoskop | Color organs* |
Kemisk-mekanisk | Emulsions-filmstrimmel | Projektor/lærred
Moviola |
Mørkekammer (Fremkaldelse)
Klippebord Optisk printer |
Film-kamera |
Elektro-magnetisk | VHS-bånd
Betamax Hi8-kasette Laserdisk(?) |
Analog TV (billedrør)
Video-projektor |
Video-processor
Scan-modulator Scanimate
|
Video-kamera
Video-synthesizer |
Digital | DVD
Blu-Ray Harddisk Server |
Digital TV
Digital projektor Computerskærm Tablet |
Film-redigerings-software
Billedredigerings-software Enns algoritmer |
Digital-kamera
3D-program VJ-app |
Sammenligning af miljøernes særtræk
Optomekanisk | Kemisk-mekanisk | Elektronisk | Digital | |
Signal | Lys | (Foto)kemisk billed-serie | Elektrisk spænding | Binær kode |
Storage | Integreret i mekanisme / lagret på papir, glas mv. | Emulsionsfilm (strimmel) | Magnetisk bånd (og transmission via antenne og kabel) | Fil på harddrive |
Sampling | Ingen (kontinuerlig) | Succession i frame | Raster scan | Quantified pixels |
Diskret mindstedel | Lyspartikel | Frame | Scanline | Pixel |
Komprimering | % | Motion blur | Interlace | Compression |
Praksis-tid | Øjeblikkelig | Fremkaldelse mv. (langvarig) | Instant (reelt øjeblikkelig) | Rendering (i dag: Hurtig) |
Lovmæssighed | Optiske operationer | Plastiske operationer | Elektriske operationer | Logiske operationer (programmer)
|
Den nye underinddeling af miljøerne: Displays (30 + 13 + 9 + 8 = 60)
OPTISK MILJØ | Kinetisk | KINETISK: Kinetisk postkort - Bøjeligt papir animation - Motor-skulpturer - Flexagon - Cymatics
|
Kinetiske maskiner/skulpturer, som ikke i sig selv er filmmaskiner. Det gælder første gruppe, hvor objektet selv bevæger sig, og anden gruppe hvor phi-effekten gør, at der opstår en ny figur ud af objektets bevægelse (proto-plastisk-mekanisk miljø). |
Spejle/linser | Anamorfose malerier - [Picassos skulptur] - Spejl-sal - Teleidoskop - Anorthoscope - Hockney linser | Spejle og linser, der bruges til animation - fx. | |
Skygger/silhuette | Skygge-teater - Bauhaus-orgel (Schwerdtfeger og Hirschfeldt) - Whitney Stencils
|
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Projektion | CARTRIDGE: Dias-projektor - Laterna magica - Kinetisk laterna magica - Kircher (farvet glas)
|
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Laser | LZX cyclop | ||
Holografi | Hologram - Kinebar (hologram på penge) | ||
Lyset selv | Fyrværkeri - Plasma globe - Lava lampe | ||
PLAS-MEKAN | Papir | UDEN KASETTE: Thaumatrope - Phenaskitoskop (skive) - Flip book
|
Papir eller lignende animeres via lukkere eller spejle. Ingen projektion
Nogle af dem er "masse-medier", fx. fordi mange kan stå rundt om zoetrope, mens andre er med peephole |
Gitter | UDEN KASETTE: Lenticular cards - Scanimate books
|
Animation via gitter, hvis bevægelse fungerer ligesom en lukker | |
Kemisk | UDEN KASETTE: [single film viewer??]
|
Baseret på diaskopisk projektion.
Muliggør både foto-kemisk film og fiksering af kemisk proces på film (Brakhage) | |
ELEKT | Gitter | Elektrisk billede (gitter) | Ligner meget pixels, hvor en photoresistor sender signal videre til lampe i gitter |
Mekanisk TV m/
Nipkow skive |
Televisor (Baird - UK) - Television (C. Francis Jenkins - US) | Skandering via Nipkow skive | |
CRT vector | YT-oscilloskop - XY-oscilloskop - XYZ-oscilloskop | ||
CRT raster | Image dissector (Farnsworth) - Iconoscope (Zworykin) - Photomultiplier (Zworykin)
|
Braun er opfinder af CRT
Farnsworth's tv kopieres af Zworykin under ledelse af medie-megul David Sarnoff | |
DIGIT | Screen | NON-RESPONSIVE: Plasma TV - LED TV - LCD TV - Light pen CRT
|
Responsive [tidl. interaktiv] er et spørgsmål om, om display-teknologien selv integrerer en respons-system (sensor), fx. gennem touch, light pen, osv. |
Volumetric | NON-RESPONSIVE: Mixed reality | ||
Head-mounted | RESPONSIVE: 360* video - Immersive VR |
Den nye underinddeling af source-teknologier
OPTISK | Optisk | Teleskop - Mikroskop - Hockney's linser - Camera obscura | |
Geometrisk | Perspektiv-gitter (Dürer) - Spirograf | ||
"Syntese" | Kaleidoskop | ||
Præ-animation | Wax slicer - Totalization - Whitney cam machine - Pinscreen - Phonotrope - [Etch-a-sketch?] - Tavle (Emile Cohl) | Apparater, der styrer animationen, før de er lavet om til film. Skal således kombineres med andre "kilder". | |
PLAST | Spektral | Fotoskop - Muybridge (multi-kamera) | Fotoskop dækker både over fotokemisk og kemisk fiksering - hertil kommer, at der jo er abstraherende og syntetiserende funktioner ved kameraet, såvel som at der er overskridelsen af tid/rum |
Eksponering | Long-time exposure - Marey (single-lens) - Slit-scan technique | ||
Animation | Slow/fast-motion - Stop-motion - Pixellation - Cel-animation system | ||
Hack | Direct film painting - Chemical gardening (fiksering) - Scratch film | ||
ELEK | Spektral | X-ray (+ CT) - IR-camera - MR scanning - Ultralyd-scan - Electro microscope (Zworykin) | Mange af disse fortsætter også over i det digitale, men er her jo konverteret til digital data |
Transmission | Video feedback - Endoskopi - Video alarm - Video telefon | ||
Syntese | Atari video music - Beck Direct Video Synthesizer - ANIMAC | ||
DIGI | Optisk | Scanner - Digital kamera - HDR-kamera - 360* kamera (via stitching) | |
Geometrisk | 3D-scanner | ||
Analyse? | Motion detection - Motion capture | ||
Syntese (software) | Blender - Partikel-system |