Difference between revisions of "KIAS primer"

From Cinemachines
Line 1: Line 1:
 
== Basic Image Processing ==
 
== Basic Image Processing ==
 
=== Displaying an Image ===
 
=== Displaying an Image ===
  <nowiki><pre>for( int y = 0; y < h; y++ ) {
+
  <nowiki>for( int y = 0; y < h; y++ ) {
 
for( int x = 0; x < w; x++ ) {
 
for( int x = 0; x < w; x++ ) {
 
dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,x)[0];
 
dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,x)[0];
Line 7: Line 7:
 
dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,x)[2];
 
dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,x)[2];
 
}
 
}
}</pre></nowiki>
+
}</nowiki>
  
 
where h = screen height, w = screen width and sources[1] = input
 
where h = screen height, w = screen width and sources[1] = input
  
 
=== Mirror image ===
 
=== Mirror image ===
dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,(w-x))[0];
+
<nowiki>for( int y = 0; y < h; y++ ) {
dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,(w-x))[1];
+
for( int x = 0; x < w; x++ ) {
dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,(w-x))[2];
+
dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,(w-x))[0];
 +
dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,(w-x))[1];
 +
dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,(w-x))[2];
 +
}
 +
}</nowiki>

Revision as of 11:20, 27 October 2019

Basic Image Processing

Displaying an Image

for( int y = 0; y < h; y++ ) {
	for( int x = 0; x < w; x++ ) {
		dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,x)[0];
		dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,x)[1];
		dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,x)[2];
	}
}

where h = screen height, w = screen width and sources[1] = input

Mirror image

for( int y = 0; y < h; y++ ) {
	for( int x = 0; x < w; x++ ) {
		dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,(w-x))[0];
		dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,(w-x))[1];
		dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,(w-x))[2];
	}
}