Difference between revisions of "KIAS primer"
From Cinemachines
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<nowiki>for( int y = 0; y < h; y++ ) { | <nowiki>for( int y = 0; y < h; y++ ) { | ||
for( int x = 0; x < w; x++ ) { | for( int x = 0; x < w; x++ ) { | ||
− | dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y, | + | dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>((h-y),x)[0]; |
− | dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y, | + | dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>((h-y),x)[1]; |
− | dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y, | + | dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>((h-y),x)[2]; |
} | } | ||
}</nowiki> | }</nowiki> |
Revision as of 11:22, 27 October 2019
Basic Image Processing
Displaying an Image
for( int y = 0; y < h; y++ ) { for( int x = 0; x < w; x++ ) { dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,x)[0]; dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,x)[1]; dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,x)[2]; } }
where h = screen height, w = screen width and sources[1] = input
Flip image
Vertical flip
for( int y = 0; y < h; y++ ) { for( int x = 0; x < w; x++ ) { dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>(y,(w-x))[0]; dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>(y,(w-x))[1]; dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>(y,(w-x))[2]; } }
Horisontal flip
for( int y = 0; y < h; y++ ) { for( int x = 0; x < w; x++ ) { dist.at<Vec3b>(y,x)[0] = sources[1].at<Vec3b>((h-y),x)[0]; dist.at<Vec3b>(y,x)[1] = sources[1].at<Vec3b>((h-y),x)[1]; dist.at<Vec3b>(y,x)[2] = sources[1].at<Vec3b>((h-y),x)[2]; } }