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	<title>Electronic environment - Revision history</title>
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	<updated>2026-06-21T23:14:34Z</updated>
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		<id>http://cinemachines.net/index.php?title=Electronic_environment&amp;diff=175&amp;oldid=prev</id>
		<title>Kzxpr at 21:13, 19 April 2020</title>
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		<updated>2020-04-19T21:13:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:13, 19 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the invention and dissemination of television and video technology, the electronic environment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is created within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;film &lt;/del&gt;landscape. As a central feature, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it becomes possible with &lt;/del&gt;TV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to transmit &lt;/del&gt;live &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waiting for &lt;/del&gt;the slow development of emulsion films. But also in the external features the TV presents a new materiality. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The film &lt;/del&gt;image &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remains on &lt;/del&gt;the TV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the light source &lt;/del&gt;as we look into the light, as opposed to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the projector, where we look at the &lt;/del&gt;light on a canvas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the invention and dissemination of television and video technology, the electronic environment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would enter &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cinematic &lt;/ins&gt;landscape. As a central feature, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;TV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enables the &lt;/ins&gt;live &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transmission &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moving images as opposed to &lt;/ins&gt;the slow development of emulsion films. But also in the external features the TV presents a new materiality. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now the moving &lt;/ins&gt;image &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is united with &lt;/ins&gt;the TV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself &lt;/ins&gt;as we look &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;directly &lt;/ins&gt;into the light &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;source&lt;/ins&gt;, as opposed to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projections of &lt;/ins&gt;light &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and shadow &lt;/ins&gt;on a canvas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suddenly, it is as if our retina is the canvas on which the television shoots &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;images, and it creates a hypnotic connection to the large picture tube &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;box &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can flicker and noise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the run &lt;/del&gt;of capacitors and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tickle &lt;/del&gt;your fingers with static electricity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand over&lt;/del&gt;. Not surprisingly, this monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room also &lt;/del&gt;became the symbol of strangeness and creepiness in horror films such as Poltergeist (1982), Videodrome (1983), and The Ring (1998) .&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suddenly, it is as if our retina is the canvas on which the television shoots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;images, and it creates a hypnotic connection to the large picture tube that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flickers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hums &lt;/ins&gt;of capacitors and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tickles &lt;/ins&gt;your fingers with static electricity &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when you touch it&lt;/ins&gt;. Not surprisingly, this monster became the symbol of strangeness and creepiness in horror films such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Poltergeist&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(1982), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Videodrome&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(1983), and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;The Ring&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(1998).&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;sup&amp;gt;E.g. see Akira Mizuta Lippit's analysis of ''The Ring'' (Lippit 2012) for more on this idea&amp;lt;/sup&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most classic film machine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the electronic environment is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cathode Ray Tube &lt;/del&gt;(CRT), which produces images by the back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a cannon &lt;/del&gt;emitting a beam of electrons toward the TV screen. The inside of the screen is coated with phosphorus, which is lit up in short flashes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where &lt;/del&gt;the electron beam strikes. The intensity of light depends on the voltage in the cannon, and the individual points thus act as a kind of &amp;quot;pixel&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the TV. To draw a picture, the electron beam is deflected by magnetic coils around the tube so that the beam gradually &amp;quot;scans&amp;quot; from left to right and then starts again on the left side a line below. A TV picture consists of 625 line bars, and when the beam has drawn the bottom line, it starts from the top left corner. The time taken to draw a picture is called a frame period and is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on European TV &lt;/del&gt;1/50 second. The time taken to draw one line is called a line period, which is 64 millionths of a second (Jensen 2009). In reality, the TV picture never stands still, but is always being reshaped to the next in a continuous raster scan. To the human eye, this cannot be seen, but if you point &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a digital &lt;/del&gt;camera at a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tube &lt;/del&gt;TV, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will &lt;/del&gt;observe a flickering line where the image is being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loaded&lt;/del&gt;. In some of the earliest video art, Nam June Paik put electromagnets on a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;picture tube &lt;/del&gt;TV, manipulating the electron beam and bending the screen lines to reveal the signal's design principle. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Beck 1976: 184&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most classic film machine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the electronic environment is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''cathode ray tube'' &lt;/ins&gt;(CRT), which produces images by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a cannon at &lt;/ins&gt;the back emitting a beam of electrons toward the TV screen. The inside of the screen is coated with phosphorus, which is lit up in short flashes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/ins&gt;the electron beam strikes. The intensity of light depends on the voltage in the cannon, and the individual points thus act as a kind of &amp;quot;pixel&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(called ''rasters'') on &lt;/ins&gt;the TV. To draw a picture, the electron beam is deflected by magnetic coils around the tube so that the beam gradually &amp;quot;scans&amp;quot; from left to right and then starts again on the left side a line below. A TV picture consists of 625 line bars, and when the beam has drawn the bottom line, it starts from the top left corner. The time taken to draw a picture is called a frame period and is 1/50 second &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on European TV sets&lt;/ins&gt;. The time taken to draw one line is called a line period, which is 64 millionths of a second (Jensen 2009). In reality, the TV picture never stands still, but is always being reshaped to the next in a continuous &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;raster scan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. To the human eye, this cannot be seen, but if you point &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an electronic &lt;/ins&gt;camera at a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CRT &lt;/ins&gt;TV, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one can &lt;/ins&gt;observe a flickering line where the image is being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drawn&lt;/ins&gt;. In some of the earliest video art, Nam June Paik put electromagnets on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CRT &lt;/ins&gt;TV, manipulating the electron beam and bending the screen lines to reveal the signal's design principle.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;&lt;/ins&gt;Beck 1976: 184&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The video signal itself is divided into periods of scanlines. Unlike the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pixel-loaded, &lt;/del&gt;pixel-by-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;image&lt;/del&gt;-by-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;image &lt;/del&gt;emulsion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;film&lt;/del&gt;, the video signal is loaded line-by-line, with each packet corresponding to one horizontal line in the image. Within this division, each line is encoded as a varying electrical signal. Each voltage curve contains the varying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brightnesses in &lt;/del&gt;the line, as well as an electrical signal that emits a &amp;quot;pulse&amp;quot; each time a new line starts. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;National Instruments 2006&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The video signal itself is divided into periods of scanlines. Unlike the pixel-by-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pixel sampling of the digital &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frame&lt;/ins&gt;-by-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frame sampling in &lt;/ins&gt;emulsion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;films&lt;/ins&gt;, the video signal is loaded line-by-line, with each packet corresponding to one horizontal line in the image. Within this division, each line is encoded as a varying electrical signal. Each voltage curve contains the varying &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brightness of &lt;/ins&gt;the line, as well as an electrical signal that emits a &amp;quot;pulse&amp;quot; each time a new line starts.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;&lt;/ins&gt;National Instruments 2006&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transmit as much &lt;/del&gt;data &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as possible with &lt;/del&gt;the antennas, a method was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;invented to compress the signal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the so-called interlace scan&lt;/del&gt;. The principle is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that you &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;send &lt;/del&gt;every second scanline in the picture, so that the TV can alternately load the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equal &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;odd &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the &lt;/del&gt;scanlines. Each half-image is called a field, and since they only filled half as much as the data for a frame, an interlaced signal could send twice as fast as the progressive scan.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;optimize the transmission of &lt;/ins&gt;data &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the antennas&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, cables and storage devices&lt;/ins&gt;, a method &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;called ''interlace scan'' &lt;/ins&gt;was invented to compress the signal. The principle is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to send &lt;/ins&gt;only every second scanline in the picture, so that the TV can alternately load the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;and odd scanlines. Each half-image is called a field, and since they only filled half as much as the data for a frame, an interlaced signal could send twice as fast as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;progressive scan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TV screens&lt;/del&gt;, the image is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fluid &lt;/del&gt;that you do not notice that the image is interlaced, but on computer screens intended for progressive scan you can observe a &amp;quot;combing effect&amp;quot; where it looks like the picture is separated as if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a comb had saved them &lt;/del&gt;apart. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Luke's Video Guide 2002&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;). &lt;/del&gt;A wonderful detourment of this effect can be seen in the music video Send me a copy (2011), in which Albert Alcoz uses interlaced images from an old science-fiction film as a stylistic tool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CRT displays&lt;/ins&gt;, the image is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;smudged &lt;/ins&gt;that you do not notice that the image is interlaced, but on computer screens intended for progressive scan you can observe a &amp;quot;combing effect&amp;quot; where it looks like the picture is separated as if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they were combed &lt;/ins&gt;apart.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;&lt;/ins&gt;Luke's Video Guide 2002&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ref&amp;gt; &lt;/ins&gt;A wonderful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;detourment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;of this effect can be seen in the music video &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Send me a copy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(2011), in which Albert Alcoz uses interlaced images from an old science-fiction film as a stylistic tool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ift. &lt;/del&gt;Mast's distinction between continuous and successive movement, the successive principle can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/del&gt;be further divided into three types, cf. Manovich's concept of sampling&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Just as the emulsion film divides movements into frames, the video and computer environment do the same, but at different levels depending on the discrete units that make up the signal&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s minor parts&lt;/del&gt;. In emulsion films, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/del&gt;are the discrete frames that divide the continuous motion into moments. Within each sample (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discrete &lt;/del&gt;frame), the signal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/del&gt;continuous as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;photochemical &lt;/del&gt;image cannot be further divided into natural minor parts. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;video signal sample is the discrete scanlines where the uninterrupted electrical current within is continuous. And finally, the digital adds another sampling grid that divides the individual screen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bar &lt;/del&gt;into discrete pixels. (Manovich 2001: 28)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As an extension of &lt;/ins&gt;Mast's distinction between continuous and successive movement, the successive principle can be further divided into three types, cf. Manovich's concept of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;sampling'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;. In emulsion films, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the level of sampling &lt;/ins&gt;are the discrete frames that divide the continuous motion into moments. Within each sample (frame), the signal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a &lt;/ins&gt;continuous as the image &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;cannot be further divided into natural minor parts. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the same way, the &lt;/ins&gt;video signal sample is the discrete scanlines where the uninterrupted electrical current within is continuous. And finally, the digital adds another sampling grid that divides the individual screen into discrete pixels. (Manovich 2001: 28)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each pixel is then quantified by a numeric value representing a color &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consisting &lt;/del&gt;of bits that are either 0 or 1. To handle this binary code, the digital computer uses logical operations that are pooled into programs. In contrast, the electrical environment uses analogous electrical operations that manipulate the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;height &lt;/del&gt;or frequency of the alternating voltage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that constitutes &lt;/del&gt;the video signal. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happens e.g. by &lt;/del&gt;delaying the signal, adding resistance in the circuit, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;filtering &lt;/del&gt;special voltage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;signals&lt;/del&gt;, etc. (Robinson 2008: 23)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each pixel is then quantified by a numeric value representing a color &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which consists &lt;/ins&gt;of bits that are either 0 or 1. To handle this binary code, the digital computer uses logical operations that are pooled into programs. In contrast, the electrical environment uses analogous electrical operations that manipulate the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amplitude &lt;/ins&gt;or frequency of the alternating voltage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the video signal. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;includes &lt;/ins&gt;delaying the signal, adding resistance in the circuit, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cutting &lt;/ins&gt;special voltage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels&lt;/ins&gt;, etc. (Robinson 2008: 23)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The electrical signal can come from antenna, cable TV, magnetic tapes (VHS, Hi8, Betamax), camcorder - but in principle any device capable of generating electrical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;voltage loss &lt;/del&gt;can be translated into TV images, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/del&gt;as&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Beck's synthesizer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/del&gt;. As Frank Popper has noted, this means that the video signal is no longer just a &amp;quot;recording device&amp;quot; that mimics the traditional film camera, but also an &amp;quot;electronic system&amp;quot;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ie&lt;/del&gt;. &amp;quot;a complex artistic means that could be manipulated as pictorial or sculptural materials&amp;quot; (Popper 1993: 54). Considered as an &amp;quot;electronic system&amp;quot;, the TV actually acts as a measuring instrument that converts voltages &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/del&gt;a circuit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;images - and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this in a way can be compared to &lt;/del&gt;an oscilloscope that visualizes electric waves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The electrical signal can come from antenna, cable TV, magnetic tapes (VHS, Hi8, Betamax), camcorder - but in principle any device capable of generating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;low &lt;/ins&gt;electrical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;voltages &lt;/ins&gt;can be translated into TV images, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the case of &lt;/ins&gt;Beck's synthesizer. As Frank Popper has noted, this means that the video signal is no longer just a &amp;quot;recording device&amp;quot; that mimics the traditional film camera, but also an &amp;quot;electronic system&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;i.e&lt;/ins&gt;. &amp;quot;a complex artistic means that could be manipulated as pictorial or sculptural materials&amp;quot; (Popper 1993: 54). Considered as an &amp;quot;electronic system&amp;quot;, the TV actually acts as a measuring instrument that converts voltages &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;a circuit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;images - and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost exactly like &lt;/ins&gt;an oscilloscope that visualizes electric waves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the image manipulation options offered by video systems are similar to those we know today from the computer. Throughout the 1980s, however, video had &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;advantage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;video-synthesized manipulation of signals was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in fact instantaneous. &lt;/del&gt;could be used to make graphics and transitions to live TV. Digital effects, on the other hand, require a rendering time where they are calculated before they can be viewed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- but &lt;/del&gt;the technology has taken off as is well known, and today most computers are capable of rendering high resolution animations and graphics as well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as in real time. &lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the image manipulation options offered by video systems are similar to those we know today from the computer. Throughout the 1980s, however, video had &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a major &lt;/ins&gt;advantage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because &lt;/ins&gt;video-synthesized manipulation of signals was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''immediate'', and thus it &lt;/ins&gt;could be used to make graphics and transitions to live TV. Digital effects, on the other hand, require a rendering time where they are calculated before they can be viewed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Of course, since then &lt;/ins&gt;the technology has taken off as is well known, and today most computers are capable of rendering high resolution animations and graphics as well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost instantaneously&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another key difference between the two environments is that small deviations always occur in the analog video circuits. This meant that on an advanced video synthesizer, where a setup consisted of hundreds of parameters and cables, it was practically impossible to accurately recreate a setup. By contrast, works in the digital environment can be easily stored and fine-tuned because the digital signal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;makes the &lt;/del&gt;loading &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accurate&lt;/del&gt;. However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same relationship &lt;/del&gt;is also a criticism &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;for video puritans, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swear by &lt;/del&gt;the inaccurate input with unforeseen results as a central part of the video aesthetic. They term digital animations as clinical because they lack the warmth and vitality that came with the whims of the analog video system.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another key difference between the two environments is that small deviations always occur in the analog video circuits. This meant that on an advanced video synthesizer, where a setup consisted of hundreds of parameters and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch &lt;/ins&gt;cables, it was practically impossible to accurately recreate a setup. By contrast, works in the digital environment can be easily stored&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, re-loaded &lt;/ins&gt;and fine-tuned because the digital signal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensures accurate &lt;/ins&gt;loading. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this exact difference &lt;/ins&gt;is also a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point of &lt;/ins&gt;criticism for video puritans, who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regard &lt;/ins&gt;the inaccurate input with unforeseen results as a central part of the video aesthetic. They term digital animations as clinical because they lack the warmth and vitality that came with the whims of the analog video system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kzxpr</name></author>
		
	</entry>
	<entry>
		<id>http://cinemachines.net/index.php?title=Electronic_environment&amp;diff=173&amp;oldid=prev</id>
		<title>Kzxpr at 19:54, 19 April 2020</title>
		<link rel="alternate" type="text/html" href="http://cinemachines.net/index.php?title=Electronic_environment&amp;diff=173&amp;oldid=prev"/>
		<updated>2020-04-19T19:54:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:54, 19 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the invention and dissemination of television and video technology, the electronic environment is created within the film landscape. As a central feature, it becomes possible with TV to transmit live instead of waiting for the slow development of emulsion films. But also in the external features the TV presents a new materiality. The film image remains on the TV with the light source as we look into the light, as opposed to the projector, where we look at the light on a canvas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With the invention and dissemination of television and video technology, the electronic environment is created within the film landscape. As a central feature, it becomes possible with TV to transmit live instead of waiting for the slow development of emulsion films. But also in the external features the TV presents a new materiality. The film image remains on the TV with the light source as we look into the light, as opposed to the projector, where we look at the light on a canvas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suddenly, it is as if our retina is the canvas on which the television shoots the images, and it creates a hypnotic connection to the large picture tube box that can flicker and noise, the run of capacitors and tickle your fingers with static electricity hand over. Not surprisingly, this monster room also became the symbol of strangeness and creepiness in horror films such as Poltergeist (1982), Videodrome (1983), and The Ring (1998) .1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Suddenly, it is as if our retina is the canvas on which the television shoots the images, and it creates a hypnotic connection to the large picture tube box that can flicker and noise, the run of capacitors and tickle your fingers with static electricity hand over. Not surprisingly, this monster room also became the symbol of strangeness and creepiness in horror films such as Poltergeist (1982), Videodrome (1983), and The Ring (1998) .1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most classic film machine in the electronic environment is Cathode Ray Tube (CRT), which produces images by the back of a cannon emitting a beam of electrons toward the TV screen. The inside of the screen is coated with phosphorus, which is lit up in short flashes where the electron beam strikes. The intensity of light depends on the voltage in the cannon, and the individual points thus act as a kind of &amp;quot;pixel&amp;quot; in the TV. To draw a picture, the electron beam is deflected by magnetic coils around the tube so that the beam gradually &amp;quot;scans&amp;quot; from left to right and then starts again on the left side a line below. A TV picture consists of 625 line bars, and when the beam has drawn the bottom line, it starts from the top left corner. The time taken to draw a picture is called a frame period and is on European TV 1/50 second. The time taken to draw one line is called a line period, which is 64 millionths of a second (Jensen 2009). In reality, the TV picture never stands still, but is always being reshaped to the next in a continuous raster scan. To the human eye, this cannot be seen, but if you point a digital camera at a tube TV, you will observe a flickering line where the image is being loaded. In some of the earliest video art, Nam June Paik put electromagnets on a picture tube TV, manipulating the electron beam and bending the screen lines to reveal the signal's design principle. (Beck 1976: 184)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most classic film machine in the electronic environment is Cathode Ray Tube (CRT), which produces images by the back of a cannon emitting a beam of electrons toward the TV screen. The inside of the screen is coated with phosphorus, which is lit up in short flashes where the electron beam strikes. The intensity of light depends on the voltage in the cannon, and the individual points thus act as a kind of &amp;quot;pixel&amp;quot; in the TV. To draw a picture, the electron beam is deflected by magnetic coils around the tube so that the beam gradually &amp;quot;scans&amp;quot; from left to right and then starts again on the left side a line below. A TV picture consists of 625 line bars, and when the beam has drawn the bottom line, it starts from the top left corner. The time taken to draw a picture is called a frame period and is on European TV 1/50 second. The time taken to draw one line is called a line period, which is 64 millionths of a second (Jensen 2009). In reality, the TV picture never stands still, but is always being reshaped to the next in a continuous raster scan. To the human eye, this cannot be seen, but if you point a digital camera at a tube TV, you will observe a flickering line where the image is being loaded. In some of the earliest video art, Nam June Paik put electromagnets on a picture tube TV, manipulating the electron beam and bending the screen lines to reveal the signal's design principle. (Beck 1976: 184)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The video signal itself is divided into periods of scanlines. Unlike the pixel-loaded, pixel-by-point and the image-by-image emulsion film, the video signal is loaded line-by-line, with each packet corresponding to one horizontal line in the image. Within this division, each line is encoded as a varying electrical signal. Each voltage curve contains the varying brightnesses in the line, as well as an electrical signal that emits a &amp;quot;pulse&amp;quot; each time a new line starts. (National Instruments 2006)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The video signal itself is divided into periods of scanlines. Unlike the pixel-loaded, pixel-by-point and the image-by-image emulsion film, the video signal is loaded line-by-line, with each packet corresponding to one horizontal line in the image. Within this division, each line is encoded as a varying electrical signal. Each voltage curve contains the varying brightnesses in the line, as well as an electrical signal that emits a &amp;quot;pulse&amp;quot; each time a new line starts. (National Instruments 2006)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to transmit as much data as possible with the antennas, a method was also invented to compress the signal with the so-called interlace scan. The principle is that you only send every second scanline in the picture, so that the TV can alternately load the equal and the odd of the scanlines. Each half-image is called a field, and since they only filled half as much as the data for a frame, an interlaced signal could send twice as fast as the progressive scan.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to transmit as much data as possible with the antennas, a method was also invented to compress the signal with the so-called interlace scan. The principle is that you only send every second scanline in the picture, so that the TV can alternately load the equal and the odd of the scanlines. Each half-image is called a field, and since they only filled half as much as the data for a frame, an interlaced signal could send twice as fast as the progressive scan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On TV screens, the image is usually so fluid that you do not notice that the image is interlaced, but on computer screens intended for progressive scan you can observe a &amp;quot;combing effect&amp;quot; where it looks like the picture is separated as if a comb had saved them apart. (Luke's Video Guide 2002). A wonderful detourment of this effect can be seen in the music video Send me a copy (2011), in which Albert Alcoz uses interlaced images from an old science-fiction film as a stylistic tool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On TV screens, the image is usually so fluid that you do not notice that the image is interlaced, but on computer screens intended for progressive scan you can observe a &amp;quot;combing effect&amp;quot; where it looks like the picture is separated as if a comb had saved them apart. (Luke's Video Guide 2002). A wonderful detourment of this effect can be seen in the music video Send me a copy (2011), in which Albert Alcoz uses interlaced images from an old science-fiction film as a stylistic tool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ift. Mast's distinction between continuous and successive movement, the successive principle can now be further divided into three types, cf. Manovich's concept of sampling. Just as the emulsion film divides movements into frames, the video and computer environment do the same, but at different levels depending on the discrete units that make up the signal's minor parts. In emulsion films, these are the discrete frames that divide the continuous motion into moments. Within each sample (discrete frame), the signal will be continuous as the photochemical image cannot be further divided into natural minor parts. The video signal sample is the discrete scanlines where the uninterrupted electrical current within is continuous. And finally, the digital adds another sampling grid that divides the individual screen bar into discrete pixels. (Manovich 2001: 28)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each pixel is then quantified by a numeric value representing a color consisting of bits that are either 0 or 1. To handle this binary code, the digital computer uses logical operations that are pooled into programs. In contrast, the electrical environment uses analogous electrical operations that manipulate the height or frequency of the alternating voltage that constitutes the video signal. This happens e.g. by delaying the signal, adding resistance in the circuit, filtering special voltage signals, etc. (Robinson 2008: 23)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ift. Mast's distinction between continuous and successive movement, the successive principle can now be further divided into three types, cf. Manovich's concept of sampling. Just as the emulsion film divides movements into frames, the video and computer environment do the same, but at different levels depending on the discrete units that make up the signal's minor parts. In emulsion films, these are the discrete frames that divide the continuous motion into moments. Within each sample (discrete frame), the signal will be continuous as the photochemical image cannot be further divided into natural minor parts. The video signal sample is the discrete scanlines where the uninterrupted electrical current within is continuous. And finally, the digital adds another sampling grid that divides the individual screen bar into discrete pixels. (Manovich 2001: 28)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each pixel is then quantified by a numeric value representing a color consisting of bits that are either 0 or 1. To handle this binary code, the digital computer uses logical operations that are pooled into programs. In contrast, the electrical environment uses analogous electrical operations that manipulate the height or frequency of the alternating voltage that constitutes the video signal. This happens e.g. by delaying the signal, adding resistance in the circuit, filtering special voltage signals, etc. (Robinson 2008: 23)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The electrical signal can come from antenna, cable TV, magnetic tapes (VHS, Hi8, Betamax), camcorder - but in principle any device capable of generating electrical voltage loss can be translated into TV images, such as. Beck's synthesizer does. As Frank Popper has noted, this means that the video signal is no longer just a &amp;quot;recording device&amp;quot; that mimics the traditional film camera, but also an &amp;quot;electronic system&amp;quot;, ie. &amp;quot;a complex artistic means that could be manipulated as pictorial or sculptural materials&amp;quot; (Popper 1993: 54). Considered as an &amp;quot;electronic system&amp;quot;, the TV actually acts as a measuring instrument that converts voltages into a circuit for images - and this in a way can be compared to an oscilloscope that visualizes electric waves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The electrical signal can come from antenna, cable TV, magnetic tapes (VHS, Hi8, Betamax), camcorder - but in principle any device capable of generating electrical voltage loss can be translated into TV images, such as. Beck's synthesizer does. As Frank Popper has noted, this means that the video signal is no longer just a &amp;quot;recording device&amp;quot; that mimics the traditional film camera, but also an &amp;quot;electronic system&amp;quot;, ie. &amp;quot;a complex artistic means that could be manipulated as pictorial or sculptural materials&amp;quot; (Popper 1993: 54). Considered as an &amp;quot;electronic system&amp;quot;, the TV actually acts as a measuring instrument that converts voltages into a circuit for images - and this in a way can be compared to an oscilloscope that visualizes electric waves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the image manipulation options offered by video systems are similar to those we know today from the computer. Throughout the 1980s, however, video had the advantage that video-synthesized manipulation of signals was in fact instantaneous. could be used to make graphics and transitions to live TV. Digital effects, on the other hand, require a rendering time where they are calculated before they can be viewed - but the technology has taken off as is well known, and today most computers are capable of rendering high resolution animations and graphics as well as in real time. .&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the image manipulation options offered by video systems are similar to those we know today from the computer. Throughout the 1980s, however, video had the advantage that video-synthesized manipulation of signals was in fact instantaneous. could be used to make graphics and transitions to live TV. Digital effects, on the other hand, require a rendering time where they are calculated before they can be viewed - but the technology has taken off as is well known, and today most computers are capable of rendering high resolution animations and graphics as well as in real time. .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another key difference between the two environments is that small deviations always occur in the analog video circuits. This meant that on an advanced video synthesizer, where a setup consisted of hundreds of parameters and cables, it was practically impossible to accurately recreate a setup. By contrast, works in the digital environment can be easily stored and fine-tuned because the digital signal makes the loading accurate. However, the same relationship is also a criticism point for video puritans, who swear by the inaccurate input with unforeseen results as a central part of the video aesthetic. They term digital animations as clinical because they lack the warmth and vitality that came with the whims of the analog video system.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another key difference between the two environments is that small deviations always occur in the analog video circuits. This meant that on an advanced video synthesizer, where a setup consisted of hundreds of parameters and cables, it was practically impossible to accurately recreate a setup. By contrast, works in the digital environment can be easily stored and fine-tuned because the digital signal makes the loading accurate. However, the same relationship is also a criticism point for video puritans, who swear by the inaccurate input with unforeseen results as a central part of the video aesthetic. They term digital animations as clinical because they lack the warmth and vitality that came with the whims of the analog video system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kzxpr</name></author>
		
	</entry>
	<entry>
		<id>http://cinemachines.net/index.php?title=Electronic_environment&amp;diff=168&amp;oldid=prev</id>
		<title>Kzxpr: Created page with &quot;With the invention and dissemination of television and video technology, the electronic environment is created within the film landscape. As a central feature, it becomes poss...&quot;</title>
		<link rel="alternate" type="text/html" href="http://cinemachines.net/index.php?title=Electronic_environment&amp;diff=168&amp;oldid=prev"/>
		<updated>2020-04-19T14:22:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;With the invention and dissemination of television and video technology, the electronic environment is created within the film landscape. As a central feature, it becomes poss...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;With the invention and dissemination of television and video technology, the electronic environment is created within the film landscape. As a central feature, it becomes possible with TV to transmit live instead of waiting for the slow development of emulsion films. But also in the external features the TV presents a new materiality. The film image remains on the TV with the light source as we look into the light, as opposed to the projector, where we look at the light on a canvas.&lt;br /&gt;
Suddenly, it is as if our retina is the canvas on which the television shoots the images, and it creates a hypnotic connection to the large picture tube box that can flicker and noise, the run of capacitors and tickle your fingers with static electricity hand over. Not surprisingly, this monster room also became the symbol of strangeness and creepiness in horror films such as Poltergeist (1982), Videodrome (1983), and The Ring (1998) .1&lt;br /&gt;
The most classic film machine in the electronic environment is Cathode Ray Tube (CRT), which produces images by the back of a cannon emitting a beam of electrons toward the TV screen. The inside of the screen is coated with phosphorus, which is lit up in short flashes where the electron beam strikes. The intensity of light depends on the voltage in the cannon, and the individual points thus act as a kind of &amp;quot;pixel&amp;quot; in the TV. To draw a picture, the electron beam is deflected by magnetic coils around the tube so that the beam gradually &amp;quot;scans&amp;quot; from left to right and then starts again on the left side a line below. A TV picture consists of 625 line bars, and when the beam has drawn the bottom line, it starts from the top left corner. The time taken to draw a picture is called a frame period and is on European TV 1/50 second. The time taken to draw one line is called a line period, which is 64 millionths of a second (Jensen 2009). In reality, the TV picture never stands still, but is always being reshaped to the next in a continuous raster scan. To the human eye, this cannot be seen, but if you point a digital camera at a tube TV, you will observe a flickering line where the image is being loaded. In some of the earliest video art, Nam June Paik put electromagnets on a picture tube TV, manipulating the electron beam and bending the screen lines to reveal the signal's design principle. (Beck 1976: 184)&lt;br /&gt;
The video signal itself is divided into periods of scanlines. Unlike the pixel-loaded, pixel-by-point and the image-by-image emulsion film, the video signal is loaded line-by-line, with each packet corresponding to one horizontal line in the image. Within this division, each line is encoded as a varying electrical signal. Each voltage curve contains the varying brightnesses in the line, as well as an electrical signal that emits a &amp;quot;pulse&amp;quot; each time a new line starts. (National Instruments 2006)&lt;br /&gt;
In order to transmit as much data as possible with the antennas, a method was also invented to compress the signal with the so-called interlace scan. The principle is that you only send every second scanline in the picture, so that the TV can alternately load the equal and the odd of the scanlines. Each half-image is called a field, and since they only filled half as much as the data for a frame, an interlaced signal could send twice as fast as the progressive scan.&lt;br /&gt;
On TV screens, the image is usually so fluid that you do not notice that the image is interlaced, but on computer screens intended for progressive scan you can observe a &amp;quot;combing effect&amp;quot; where it looks like the picture is separated as if a comb had saved them apart. (Luke's Video Guide 2002). A wonderful detourment of this effect can be seen in the music video Send me a copy (2011), in which Albert Alcoz uses interlaced images from an old science-fiction film as a stylistic tool.&lt;br /&gt;
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Ift. Mast's distinction between continuous and successive movement, the successive principle can now be further divided into three types, cf. Manovich's concept of sampling. Just as the emulsion film divides movements into frames, the video and computer environment do the same, but at different levels depending on the discrete units that make up the signal's minor parts. In emulsion films, these are the discrete frames that divide the continuous motion into moments. Within each sample (discrete frame), the signal will be continuous as the photochemical image cannot be further divided into natural minor parts. The video signal sample is the discrete scanlines where the uninterrupted electrical current within is continuous. And finally, the digital adds another sampling grid that divides the individual screen bar into discrete pixels. (Manovich 2001: 28)&lt;br /&gt;
Each pixel is then quantified by a numeric value representing a color consisting of bits that are either 0 or 1. To handle this binary code, the digital computer uses logical operations that are pooled into programs. In contrast, the electrical environment uses analogous electrical operations that manipulate the height or frequency of the alternating voltage that constitutes the video signal. This happens e.g. by delaying the signal, adding resistance in the circuit, filtering special voltage signals, etc. (Robinson 2008: 23)&lt;br /&gt;
The electrical signal can come from antenna, cable TV, magnetic tapes (VHS, Hi8, Betamax), camcorder - but in principle any device capable of generating electrical voltage loss can be translated into TV images, such as. Beck's synthesizer does. As Frank Popper has noted, this means that the video signal is no longer just a &amp;quot;recording device&amp;quot; that mimics the traditional film camera, but also an &amp;quot;electronic system&amp;quot;, ie. &amp;quot;a complex artistic means that could be manipulated as pictorial or sculptural materials&amp;quot; (Popper 1993: 54). Considered as an &amp;quot;electronic system&amp;quot;, the TV actually acts as a measuring instrument that converts voltages into a circuit for images - and this in a way can be compared to an oscilloscope that visualizes electric waves.&lt;br /&gt;
Many of the image manipulation options offered by video systems are similar to those we know today from the computer. Throughout the 1980s, however, video had the advantage that video-synthesized manipulation of signals was in fact instantaneous. could be used to make graphics and transitions to live TV. Digital effects, on the other hand, require a rendering time where they are calculated before they can be viewed - but the technology has taken off as is well known, and today most computers are capable of rendering high resolution animations and graphics as well as in real time. .&lt;br /&gt;
Another key difference between the two environments is that small deviations always occur in the analog video circuits. This meant that on an advanced video synthesizer, where a setup consisted of hundreds of parameters and cables, it was practically impossible to accurately recreate a setup. By contrast, works in the digital environment can be easily stored and fine-tuned because the digital signal makes the loading accurate. However, the same relationship is also a criticism point for video puritans, who swear by the inaccurate input with unforeseen results as a central part of the video aesthetic. They term digital animations as clinical because they lack the warmth and vitality that came with the whims of the analog video system.&lt;/div&gt;</summary>
		<author><name>Kzxpr</name></author>
		
	</entry>
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